
Bumps in the road threaten to throw you off course often you will fall, the bike dropping precipitously, falling away like a wave as it drops under heavy braking, the rumble in the triggers telling you what you already know: that you’re riding on the edge of disaster. In the cockpit view, you can almost taste the tarmac, the sense of speed terrifying, the visor claustrophobic, the popcorn crackle of a gear shift like a scream. Keep your eyes peeled and be ready to make small adjustments while resisting the temptation to lunge into bends. Light and fast, turns come out of nowhere. Dip in for a Quick Race, embark on a Season or jump Online and you come away with the same thought: It’s as if I’m really riding one of these deathtraps. And while TT Isle of Man 2 isn’t the answer (it’s nowhere near as meticulous as Gran Turismo, or as pretty as Forza Horizon) it does sell high-octane motorbiking like nothing else. Or the sheer sense of glamor found in a Forza Horizon. Nothing on two wheels has ever had the same treatment. Take the exhaustive museum-like detail lavished to period and modern vehicles in Gran Turismo. Odd, then, that bikes are so often left out in the cold.

All the excitement of the real thing minus the danger? Sign me up. In TT Isle of Man: Ride on the Edge 2, it’s nothing but a minor setback as your avatar flashes back to life, Yamaha intact. Think a crash in a car is bad? Wait till you’re flung from two wheels through an advertising board forty yards away. With their small bodies and gut-punch power, bikes are exhilarating and dangerous.


For a medium that allows us to live vicariously through a controller, motorbikes should be perfect fodder.
